LEARNING MACHINES

is a project that explores the interconnected relationships between today’s emerging technologies (AI, algorithms, machine learning, computation) and the machinic formations of subjectivity through which pedagogy becomes perceptible, legible, productive, and thus valuable within contemporary educational milieus.

Through a series of research-creation processes and productions, we experiment with crafting pedagogical fabulations that engage with questions of intelligence, artificiality, embodied cognition, techno-human relations, and the complex dynamics that condition teaching and learning. By foregrounding the circuits between theory and practice, Learning Machines aims to reorient and reshape pedagogical approaches to accessibility for today’s computational turn, offering speculative and practical frameworks for reimagining art education in the age of algorithmic assimilation.

What, OR who, are Learning Machines?

Learning machines, as we understand them, encompass not only today’s emerging technologies–AI, algorithms, machine learning protocols, computational tools–but also the machinic formations of subjectivity (Guattari, 1995) through which pedagogical configurations are rendered perceptible, legible, productive, and thus valuable within educational milieus. In this sense, learning machines name more than one thing.

The concept refers to artificial intelligences, sure: software trained on datasets, algorithms that learn to recognize patterns, complete sentences and simulate conversation. But learning machines also describe the very systems of education—schools, curricula, institutions—that are programmed to produce particular, often predictable and measurable, outputs. And, the concept also gestures to “us”: the machinic bodies that are co-constituted in recursive pedagogical circuits and “machinic subjectivities,” one of Guattari’s most radical propositions.